You're thinking of Lassie.
Students are slowly but surely (mostly slowly) internalizing another new understanding of our Studio D process this week: Even BINGOs have rules.
The first rule of BINGO is: You do not talk about BINGO.
Wait. What?! How are you possibly going to make this analogy work, Mrs. A?!
As in, actions speak louder than words. Don't talk about it, be about it.
The second rule of BINGO is: You DO NOT talk about BINGO!
Talk is cheap.
Third rule of BINGO: Someone yells "stop," goes limp, taps out, the fight is [NOT] over.
It may seem we are pushing you off the ledge at times, but you have to trust us to hand you the parachute first! If you have trouble correcting your errors or making the grade, ask a teacher to help you - it doesn't make the BINGO go away, and the teacher might help you by reminding you to check your notes instead of just telling you the answer, but if you continue to take appropriate action, you will eventually succeed.
Forth rule: Only two guys to a fight.
This is just you against the work. Teachers are going to show you how to find answers, not give them to you. This may be frustrating at first, but it is better for you in the long run. Along these same lines, copying someone else's A+ work, or asking them to fix yours, is not the same as BINGOing your own. By all means, seek help when needed, from peers, parents, teachers - but be careful that you are learning to correct your own mistakes, not waiting for your neighbor to hand you the answer.
Fifth rule: One fight at a time, fellas.
BINGOs have this tendency of accumulating. Studio D work can seem overwhelming because if you are redoing everything all the time and then the teachers keep giving me more work but I still have to finish that old work, and now I have so much work... This is where organization, time management, and attention to detail come in. Keeping a calendar of all deadlines and schedules, organizing your free time and incorporating "homework chunks," and paying close attention to all directions while working slowly so as not to make careless errors are all strategies I recommend. Too often a student has to BINGO work because of a format error. The more carefully you attend to your work the first time you turn it in, the more likely you are to be successful and not need the BINGO.
Sixth rule: No shirt, no shoes.
No work, no BINGO. You can't redo something you never did in the first place. If your work is not complete and on time the first time, you can't BINGO it. Period. BINGO can't save you if you do nothing.
Seventh rule: Fights will go on as long as they have to.
If you are actively working through the BINGO process, and I can see that you are trying to improve your work, that you are considering feedback to improve, and you resubmit assignments as early and often as possible, I don't care if it takes you 27 BINGOs - you WILL be successful and I will see to it! But if you tap out, if you stop and give up, if you take a 3 week hiatus and mentally check out, BINGOs will reach a limit and you might be stuck with a crummy grade after all. The design process does have deadlines, and therefore so do BINGOs - it's up to you to submit as many redos as you can within the windows of time given to you.
And the eighth and final rule: If this is your first time in Studio D, you have to fight.
You asked to be here. Don't flake out on me now. It's early, and we promised you REAL work for REAL people. We promised you collaboration and leadership potential and hands-on learning. I've done this before, so I know I can and will deliver on these promises. But you aren't sure yet. You're starting to think this is more work than you thought it would be - this is too much work. They really think I'm going to write that thing AGAIN?! Yes, I do, and you may not believe me now, but you will be better for it! That's how you get REAL work done. You do it FOR REAL.
Stick with it, D9. You will do great things this year! <3 Mrs. A